Description
This course gives opportunity to students to learn how to process and organise sounds in digital environment throughout different sonic experimentation strategies for interactive music performances/installations/compositions. It also introduces digitising and fundamentals of digital audio with very practical and everyday branch of acoustics. Within the digital sound synthesis concept, the course explores several related topics; computer music basics (sampling and additive synthesis, multiple wave table, granular synthesis, subtractive synthesis), mapping strategies, the spatial sound and music, digital instrument design. Sound and Music Interaction course is a project-based course. At the end of the course, students will submit and present their projects.
Keywords: musical interaction, sound design, sonic interaction, computer music, experimental music, data processing, interactive music, live electronics, spatial sound and music, experimental interaction.
Final Project
Sound and Music Interaction course is a project-based course. At the end of the course, students will submit and present their projects.
Grading
- 20% class participation
- 10% assignments
- 70% final project
The course consists of lectures, exercises, reading materials, tutoring individual or group works. Students will submit their documented project work and ~750 words learning diary, both grounds the course examination and final grade. Each student project work will be assessed with the following criteria: Design Values, Aesthetics and Originality; UI design and Production Values; Code Design Quality; Project Analysis – Depth of Understanding; Idea generation and implementation; and Presentation style
Schedule:
Week 1
- 29.03.2016 9:00 – 12:00 – Introduction
- Course Overview
- Basic Principles of Sound
- Fundamentals of Digital Audio
- hands on exercises – scratch, sampling
- course materials – 000_02lesson1.pd, 001_01_scratch.pd, 002_01_sampling.pd, 002_02_poly-sampler.pd, 002_03_sampling.pd, 1.wav, 2.wav
- 30.03.2016 9:00 – 12:00 – Synthesis
- hands on exercises – Waveshaping, modulation, oscillator, detune-chorus, simple_additive, sample-looping, fm, ample-fm-two, ringmod, delay
- course materials – 004_detune-chorus_temp.pd, 000_01waveforms.pd, 000_02wavestealing.pd, 004_detune-chorus.pd, 005_simple_additive.pd, 006_02.ring_.modulatio.pd, 007_01fm-one.pd, 007_02fm-two.pd, 007_03.fmgain.pd, 008_04chowning-fm.pd
- 31.03.2016 9:00 – 12:00 – Spectral Manipulation- FFT Abstractions
- hands on exercises – FFT, ringmodanalysis, convolution, phase-vocoder
- course materials – FFT-Presentation.pdf, 001_fiddle.pd, 022_convolution.pd, 003_fft.pd, Phase.vocoder.pd – photo sounder – software –
- 01.04.2016 9:00 – 12:00 – Grains and Particles
- hands on exercises – granular ( play – repitch – correlations)
- Project Work and Tutoring
- course materials – grann11.pd, synth.pd, granular11.pd
Week 2
- 05.04.2016 9:00 – 12:00 – Spatial Sound
- hands on exercises
- course materials – virtualbarbershop.mp3, earplug_data.txt
- Project Work and Tutoring
- 06.04.2016 9:00 – 12:00 – Mapping Strategies
- Audio Feature extractions
- Mapping Strategies
- hands on exercises
- Project Work and Tutoring
- course materials – AudioAnalysisPatch.zip, , AudioAnalysis.zip
mappingPatches.zip, grantab.zip, granny.zip, AndyFarnellGrain.zip - 07.04.2016 9:00 – 12:00 – Project Work and Tutoring
- course materials –grannnuar.zip
Week 3
- 12.04.2016 9:00 – 13:00 – Project Work and Tutoring
- 13.04.2016 9:00 – 13:00 – Project Work and Tutoring
- 14.04.2016 9:00 – 13:00 – Project Work and Tutoring
- 15.04.2016 9:00 – 13:00 – Final project presentations
Recommended Course Books
- The Theory and Techniques of Electronic Music by Miller Puckette
- Designing Sound by Andy Farnell
- The Computer Music Tutorial by Curtis Roads
- Machine Musicianship by Robert Rowe
- Handmade Electronic Music: The art of Hardware Hacking
by Nicolas Collins