Student Projects

Miki Brunou

Teaserator is an instrument designed to facilitate the basic human urge to oppress our subordinate species. After a tedious day at the office, what could be more relaxing than torturing a helpless animal until it cries out? With Teaserator, you’re free to leisure yourself with your favorite pastime without having to face any undesirable legal consequences or questionable reputation.

Prashant Coakley

Henrik Hackenberg

My Physical Interaction Design- project was a moving robot head. It was very simple both in the components I used and the code running them. I had two servos moving the head, one for up-and-down and one for left-and-right movement. Both of the servos were basically just repeating a standard 180 degree sweep movement. To the robot head I attached a ultrasound distance- sensor which was set to detect objects under a meter away. If something then appeared in the robots field of vision it would ‘focus’ on the target, meaning the sweep movement of the servos would stop and the attached mini-speaker would play an excited sounding sample stored on a MP3-trigger board. My plan was also to make the robot shake it’s head in excitement when it was seeing someone or something, but the attachment-system of servo head’s proved to weak, and I had to abandon this idea.

When the object was again removed from in front of the robot it would continue it’s seeking movement while playing a sample that indicated it was looking for someone. While very simple, the robot had all the necessary components attached to the Arduino which – bar the power source – made it completely independent once the code was uploaded.

Seokho Hwang – Room

The work deals with dry human relationship between cyber and real space. I want to present nowadays absent communication structure by civilization and development.

Jarl Jakobsen

Jari Kauppinen – Marshall

Marshall is an audiovisual installation based on visual data obtained with an USB – microscope. The possibilities that microscopic examination of various objects and matter offer are extremely interesting because of the space and scale distortions that are inherent in such a system. It is possible to hover over a totally alien visual landscape and use that data to create various kinds of representations of the process. My interest in this project is in trying to create interesting and engaging sonifications of the visual input based on the brightness and color data obtained. The position of the microscope system is determined by a X-Y-stage controlled by two stepper motors; that way the microscope will in effect be able to hover over the visual terrain. At the present state of Marshall there is also an element of spectator interaction; there is a possibility of direct the microscope to a certain area of the sample with two potentiometers as 2-D-controls. This is not, however, quite straightforward, as the microscope is randomly re-positioned over the visual material from time to time. The resulting microscopic image is analyzed to create the sonic part of the installation. A Pure Data patch utilizing three variable-speed sample players is used for this purpose. The stepping motion of the motors also reshuffles the visual material creating ever-changing new constellations of them.

Marshall uses as its visual material the following items:
Text excerpts from Marshall McLuhan´s book ”The Medium is the massage”
A few withered tulip leaves
Chili flakes
Debris from dismantled electronic circuits

Jinhee Kim

This is a pilot project for my master’s thesis “The Development of Interactive Toys in Relation to Animated E-books.” As a prototype, this project adopts Haisuli, which is from the Moomin stories, as a main character due to the limited time frame available for this project. In my future thesis, my own characters and stories will be used.

By playing with this interactive toy, users will watch different animated images on the screen. The character can repond to various motions made by users, such as pulling its hands, pressing its belly, and hugging it.

There are three sensors embedded in the interactive toy : One Light sensor and two pressure sensors are used for the interaction and the radio module is embedded for wireless connectivity. I also used Quartz Composer for the visual programming.

Inka Kosonen – Kinect Disco

Kinect disco is an interactive sound installation where people produce the music with their movement. The more movement and people there are the more there will be different sounds and volume. If there is no people or movement there will be no music. This piece would be ideally installed in a space where you don’t expect to have any music. The location could be for example an empty corridor in some institute or a street corner in the city space. The installation could also be exhibited in a gallery.

The piece is made with Pure Data and Kinect camera that uses User Tracker. I programmed different sound scapes for five different people. Each sound scape is different from another so that they would work well together. More people could be programmed easily in the future.

Each person has own patch where there are attached three different samples that I’ve downloaded from Freesound.org. Another patch receives the movement of the person whether him or her is moving across the camera screen, from down to up it or depthwise. This patches information is send to another patch that controlles the volume of the sounds so that more there is movement the louder it is. This information is send to the first patch where the different sounds are produced.

The purpose of the installation is to make people break their patterns and to act a bit silly. It would be interesting to see how people would react when they would hear the samples suddenly in an unexpected place. The idea is that in the beginning people wouldn’t completely understand how they are producing the music. This would assumably make them experiment different ways of moving in the space. If this piece would be exhibited there would be a marked area in the ground that would show the space where the camera detects people. When a person would leave the space the sound would stop immediately.

Moungkoen Lee

I wanted to develop a interface of Interactive Mirror. It’s a mirror that interacts with people’s faces to distort in various ways.

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Johanna Strom

An interactive desert landscape that transforms according to temperature and humidity changes in India, Kuilapalayam.

Quartz Composer receives readings from Cosm.com. These readings are humidity and temperature sensor values from India  and they ​​are updated continuously. Quartz Composer sends these values to ​​Pure Data. If certain temperature and humidity values ​​are met, two fans start to blow and shape the landscape made of sand.

Laura Uusitalo