Master’s degree program Sound in New Media and the Doctoral Program in the Department of Media grounds a strong collaboration with SOPI research group combining art, design and media driven aspects of sound design in the digital era. SOPI research group’s teaching activities include the following courses;
Composing With Data Flow Programming (DOM-E5074)
Workshop introduces a data-flow programming (visual programing) language for audio and multimedia, which has been a recent pioneering application in the contemporary art field. Course gives opportunity to anyone to learn how to process and organize sounds, mapping physical interaction, video processing and networking possibilities by using Pure Data environment. This is a project-based course; at the end of the course students will submit and present their group or individual projects.
Physical Interaction Design (DOM-E5043)
Physical Interaction Design course aims to familiarize students with practices that provide designing new ways of interactions between humans through digital environments. This course makes it possible for students to experience experimental interaction with sensor technologies where the data is achieved throughout the participant’s natural expressive gestures and processed through computer.
Sound and Music Interaction (DOM-E5067)
This is an advanced course for the students to get familiar with the uses of computers in designing and processing sounds for interactive music performances/installations/compositions. Course gives opportunity to students to learn how to process and organize sounds in digital environment throughout various sonic experimentation strategies. Course focuses on very practical and everyday branch of physics and acoustics where students incorporate their everyday observations into the process of learning how physics and sound works.
Procedural Audio (DOM-E5100)
Procedural audio course aims to familiarise students with theoretical and practical knowledge of computational audio and sound processing in interactive content creation for game audio, interactive music systems and sound design production. The course consists of lectures, exercises and group/individual project works. This is a project-based course; at the end of the course students will submit and present their group or individual projects.
Intelligent Computational Media (DOM-E5129)
The main objective of the course Intelligent Computational Media is to introduce advanced computational tools and give an opportunity to students to learn and develop their skills in deep learning, procedural artistic and design content generation with AI methods. AI and deep learning soon will become general purpose computation for arts, design and game content generation, for building anything as these computational features became more accessible and modular, allowing us to interface with any new media content. They are open source, free to use.
What is lacking is an accessible course that empowers artists and designers to utilize the techniques, e.g., to boost their innovation capabilities through mixed-initiative co-creation (AI & ML as idea/design generators), and to rapidly evaluate and test their designs using AI agents. The new MA course Intelligent Computational Media will provide advanced practical and theoretical content regarding both generative and discriminative algorithms applied to various forms of media. Examples include but are not limited to algorithmic generation of video game content, computational music, sound installations, automatic testing and balancing of games, and intelligent image and 3D content editing. The course will utilise interactive visualizations / explorable explanations, and practical exercises & examples with source code, based on machine learning frameworks such as Tensorflow and PyTorch.
NORD+ intensive summer school on MATERIALS for MUSICAL EXPRESSIONS by Koray Tahiroğlu, Morten Riis, Jennie Schaeffere, Rikard Lindell, Oğuzhan Özcan, Håkan Lidbo, David Möllerstedt (TE), Marc Dillon (Jolla)
The course will give opportunity to graduate students to explore the fundamental domains relevant to the research approaches to New Interfaces for Musical Expression. It will help students to develop a theoretical and practical understanding, covering a range of topics from materiality to novel musical instruments within a hands on / minds on teaching philosophy. The course will deal with these topics through the areas of intersection between different dimensions of human agency, technological agency, and new technological/social practices in art and design context.
Media Culture and Theory (20094) Embodied Interaction Module by Koray Tahiroğlu
The idea with the embodied interaction module here is to understand designing interactions from the embodied perspective, focusing on the physicality of the body, positioning the body at the center of interaction as the active component for creating meaning and aesthetics of the experience. The course builds on the previous research on embodied interaction, which will be discussed and introduced through Paul Dourish’s book called “Where the Action is, the Foundations of Embodied Interaction”.
Designing Musical Interactions for Mobile Systems DIS’12 Workshop
The workshop consists of a presentation of position papers, demonstrations of existing systems, break out discussion and coding sprints, and an evening performance event. Paper presentations are scheduled in a 10 minute time slot. A Q&A and discussion session will take place after all presentations have been given, and after hands-on session to consider everything together.