Teaching Activities

Master’s degree program Sound in New Media and the Doctoral Program in the Department of Media grounds a strong collaboration with SOPI research group combining art, design and media driven aspects of sound design in the digital era. SOPI research group’s teaching activities include the following courses;

Composing With Data Flow Programming (DOM-E5074) by Andy Farnell
Workshop introduces a data-flow programming (visual programing) language for audio and multimedia, which has been a recent pioneering application in the contemporary art field. Course gives opportunity to anyone to learn how to process and organize sounds, mapping physical interaction, video processing and networking possibilities by using Pure Data environment. This is a project-based course; at the end of the course students will submit and present their group or individual projects.

Physical Interaction Design (DOM-E5043) by Alejandro Olarte
Physical Interaction Design course aims to familiarize students with practices that provide designing new ways of interactions between humans through digital environments. This course makes it possible for students to experience experimental interaction with sensor technologies where the data is achieved throughout the participant’s natural expressive gestures and processed through computer.

Sound  and Music Interaction (DOM-E5067) by Koray Tahiroğlu
This is an advanced course for the students to get familiar with the uses of computers in designing and processing sounds for interactive music performances/installations/compositions. Course gives opportunity to students to learn how to process and organize sounds in digital environment throughout various sonic experimentation strategies. Course focuses on very practical and everyday branch of physics and acoustics where students incorporate their everyday observations into the process of learning how physics and sound works.

Procedural Audio (DOM-E5100) by Andy Farnell and Koray Tahiroğlu
Procedural audio course aims to familiarise students with theoretical and practical knowledge of computational audio and sound processing in interactive content creation for game audio, interactive music systems and sound design production. The course consists of lectures, exercises and group/individual project works. This is a project-based course; at the end of the course students will submit and present their group or individual projects.

NORD+ intensive summer school on MATERIALS for MUSICAL EXPRESSIONS by Koray Tahiroğlu, Morten Riis, Jennie Schaeffere, Rikard Lindell, Oğuzhan Özcan, Håkan Lidbo, David Möllerstedt (TE), Marc Dillon (Jolla)
The course will give opportunity to graduate students to explore the fundamental domains relevant to the research approaches to New Interfaces for Musical Expression. It will help students to develop a theoretical and practical understanding, covering a range of topics from materiality to novel musical instruments within a hands on / minds on teaching philosophy. The course will deal with these topics through the areas of intersection between different dimensions of human agency, technological agency, and new technological/social practices in art and design context.

Media Culture and Theory (20094) Physical Interaction Module by Koray Tahiroğlu
The idea with the physical interaction module here is to understand designing interactions from the embodied perspective, focusing on the physicality of the body, positioning the body at the center of interaction as the active component for creating meaning and aesthetics of the experience. The course builds on the previous research on embodied interaction, which will be discussed and introduced through Paul Dourish’s book called “Where the Action is, the Foundations of Embodied Interaction”.

Introduction to Sound Design and Music (25319) by Antti Ikonen
The student learns to observe the sonic dimension of both actual and virtual environments and draw conclusions according to what s/he hears. The student learns the basics of MIDI standard both in theory and practice. The student has general understanding of sound design in the context of new media. On more general level the aim of the course is to enhance awareness of sounds and to provide tools for analyzing them, plus to encourage the students to be more demanding in their work when dealing with sound design in new media.

Introduction to Western Classical Music (25223) By Antti Ikonen
Introducing classical music also other than the most popular repertoire, plus specialities like the history of electronic music, the course is giving a broader picture of occidental music culture to art & design students, who typically have a good all-round knowledge about visual culture, architecture, craft etc. but not necessarily about music. The student gets familiar with styles, periods and basic terminology of classical music and milestones in the evolution of music. The student can observe today’s trends of music from different angles, being able to place heard music to its appropriate context.

Designing Musical Interactions for Mobile Systems DIS’12 Workshop
The workshop consists of a presentation of position papers, demonstrations of existing systems, break out discussion and coding sprints, and an evening performance event. Paper presentations are scheduled in a 10 minute time slot. A Q&A and discussion session will take place after all presentations have been given, and after hands-on session to consider everything together.