by Andy Farnell and Koray Tahiroğlu
Procedural audio is “non-linear, often synthetic sound, created in real time according to a set of programmatic rules and live input” Andy Farnell.
The course will introduce procedural audio with a specific focus on how new view of synthesis techniques can be applied to interactive sound objects for the purpose of arts and entertainment; virtual reality, game, new interfaces for musical expression and sound design production. The field of approach in this course will be more intersection on the related disciplines DSP, Psychology, Design and Physics with the principle description of everyday interaction with sounding objects. The procedural audio approach gives a new characteristics to the dynamic audio with modelling all the possible interactions and making the behaviours of the objects free which might be hard to achieve with recorded sound samples. The course further aims to provide knowledge in Psycho-perceptual and physically informed real-time sound synthesis with computationally and space efficient features. Procedural audio course is a project-based course. At the end of the course, students will submit and present their projects.
Assessment Methods and Criteria:
Course provides the opportunity to learn the basic skills and tools to create, process and organise sounds with a procedural audio approach. Procedural audio course aims to familiarise students with theoretical and practical knowledge of computational audio and sound processing in interactive content creation for game audio, interactive music systems and sound design production. The course consists of lectures, exercises and group/individual project works. This is a project-based course; at the end of the course students will submit and present their group or individual projects.